Particle system to make gun and bullet drop screen

Particle system to make gun and bullet drop screenBullets: Use particle system to make bullets fall automatically in the range, without any additional direction of the initial velocity to achieve the natural fall effect, to the ground for the collision of the body to give, and increase the friction coefficient to make the rebound is… Continue reading Particle system to make gun and bullet drop screen

How to implement cel-shading in my graduation design, some simple tips

To share a simple cartoon in Blender to achieve a three-touch two effects and cartoon stroke method, the basic cartoon three-touch two effects in Blender is still very simple, only a few nodes can be solved, even if Blender is not too skilled partners can do after reading this ~! 1 Cartoon material First of… Continue reading How to implement cel-shading in my graduation design, some simple tips

As an animator/artist studying in the 3D direction, how did I find work in games or otherwise

First of all, I would like to share my job hunting experience, I submitted two companies at the end of April this year, one of them is Mercedes Benz, and the other one is a very hot gaming company right now – Mihoyo. The position of Mercedes Benz is 3D UI/UX, which is a position… Continue reading As an animator/artist studying in the 3D direction, how did I find work in games or otherwise

How to rigging animals in Blender

(47) Rig anything with Auto-Rig Pro: Quadrupeds – Rigging a Horse – YouTube In my story, the dog has a lot of acting as the main character, so it needs to learn animal rigging.

Blender 2D+ 3D-Animation

(47) Blender 2D/3D for beginners, drawing and animating with greasepencil (blender 2.8) – Part 1/2 – YouTube It was a study in creative methods and I learned that Blender can create 2D and 3D animations in space at the same time. I looked up some 2D tutorials and learned to practice.

City Pop style

https://www.digitalartsonline.co.uk/features/illustration/from-vaporwave-future-funk-night-tempo-artists-talk-japanese-aesthetics-of-cuteness-city-pop/

How to work as an animation director, research and feelings about directing

The general process is similar between 2D and 3D, with pre-production, mid-production and post-production, but the details are very different, and the technical interface between the various parts of the process is completely different, especially in mid-production. An example of the technical differences between the two modes of animation. For example, in episode 98 of… Continue reading How to work as an animation director, research and feelings about directing

Game Art Direction Project

This is a game design project for NYU, I am the AD of the team and this is the reference and storyboard for the game scene concept design.